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ATAL
2010
Springer
15 years 8 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
ATAL
2010
Springer
15 years 8 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
182
Voted
ATAL
2010
Springer
15 years 8 months ago
ALIVE: an agent-based framework for dynamic and robust service-oriented applications
Service-oriented systems are becoming more and more nodes in a digital, dynamic ecosystem requiring the identification and establishment of flexible, spontaneous collaboration act...
Javier Vázquez-Salceda, Wamberto Weber Vasc...
186
Voted
ATAL
2010
Springer
15 years 8 months ago
Heuristic search for identical payoff Bayesian games
Bayesian games can be used to model single-shot decision problems in which agents only possess incomplete information about other agents, and hence are important for multiagent co...
Frans A. Oliehoek, Matthijs T. J. Spaan, Jilles St...
BIRTHDAY
2010
Springer
15 years 8 months ago
Choiceless Computation and Symmetry
Many natural problems in computer science concern structures like graphs where elements are not inherently ordered. In contrast, Turing machines and other common models of computa...
Benjamin Rossman
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