We present an algorithm, Nomen, for learning generalized names in text. Examples of these are names of diseases and infectious agents, such as bacteria and viruses. These names ex...
A quantum device simulating human decision making process is introduced. It consists of quantum recurrent nets generating stochastic processes which represent the motor dynamics, ...
In the past decade, a large number of robots has been built that explicitly implement biological navigation behaviours. We review these biomimetic approaches using a framework tha...
Reinforcement learning is based on exploration of the environment and receiving reward that indicates which actions taken by the agent are good and which ones are bad. In many app...
We introduce a novel global optimization method called Continuous GRASP (C-GRASP) which extends Feo and Resende’s greedy randomized adaptive search procedure (GRASP) from the dom...