Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Pipelining has been used in the design of many PRAM algorithms to reduce their asymptotic running time. Paul, Vishkin, and Wagener (PVW) used the approach in a parallel implementat...
Abstract. In this paper, we propose static and dynamic server selection techniques for multicast receivers who receive multiple streams from replicated servers. In the proposed sta...
We present an efficient off-line divisible e-cash scheme which is truly anonymous without a trusted third party. This is the second scheme in the literature which achieves full unl...
To deal with the increasing complexity of embedded real-time systems the model-driven development approach has proven to be beneficial. The reduction of complexity achieved by the ...