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ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
15 years 11 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
SPAA
1997
ACM
15 years 10 months ago
Pipelining with Futures
Pipelining has been used in the design of many PRAM algorithms to reduce their asymptotic running time. Paul, Vishkin, and Wagener (PVW) used the approach in a parallel implementat...
Guy E. Blelloch, Margaret Reid-Miller
IDMS
2000
Springer
128views Multimedia» more  IDMS 2000»
15 years 10 months ago
Fast and Optimal Multicast-Server Selection Based on Receivers' Preference
Abstract. In this paper, we propose static and dynamic server selection techniques for multicast receivers who receive multiple streams from replicated servers. In the proposed sta...
Akihito Hiromori, Hirozumi Yamaguchi, Keiichi Yasu...
FC
2008
Springer
90views Cryptology» more  FC 2008»
15 years 8 months ago
Practical Anonymous Divisible E-Cash from Bounded Accumulators
We present an efficient off-line divisible e-cash scheme which is truly anonymous without a trusted third party. This is the second scheme in the literature which achieves full unl...
Man Ho Au, Willy Susilo, Yi Mu
CSREAESA
2008
15 years 8 months ago
A Middleware for Model-Based Embedded Systems
To deal with the increasing complexity of embedded real-time systems the model-driven development approach has proven to be beneficial. The reduction of complexity achieved by the ...
Wolfgang Haberl, Jan Birke, Uwe Baumgarten