We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
Predicting software quality as perceived by a customer may allow an organization to adjust deployment to meet the quality expectations of its customers, to allocate the appropriat...
This paper suggests the need for a software engineering research community conversation about the future that the community would like to have. The paper observes that the researc...
Commenting source code has long been a common practice in software development. Compared to source code, comments are more direct, descriptive and easy-to-understand. Comments and...
Abstract—When applied in a commercial deployment, DHTbased P2P protocols face a dilemma: although most real-world participants are so unstable that the maintenance overhead is pr...