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CHI
2003
ACM
16 years 7 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
175
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ICSE
2005
IEEE-ACM
16 years 6 months ago
Predictors of customer perceived software quality
Predicting software quality as perceived by a customer may allow an organization to adjust deployment to meet the quality expectations of its customers, to allocate the appropriat...
Audris Mockus, Ping Zhang, Paul Luo Li
ICSE
2007
IEEE-ACM
16 years 6 months ago
A Future for Software Engineering?
This paper suggests the need for a software engineering research community conversation about the future that the community would like to have. The paper observes that the researc...
Leon J. Osterweil
SOSP
2007
ACM
16 years 3 months ago
/*icomment: bugs or bad comments?*/
Commenting source code has long been a common practice in software development. Compared to source code, comments are more direct, descriptive and easy-to-understand. Comments and...
Lin Tan, Ding Yuan, Gopal Krishna, Yuanyuan Zhou
ICPP
2009
IEEE
16 years 1 months ago
On Maximum Stability with Enhanced Scalability in High-Churn DHT Deployment
Abstract—When applied in a commercial deployment, DHTbased P2P protocols face a dilemma: although most real-world participants are so unstable that the maintenance overhead is pr...
Junfeng Xie, Zhenhua Li, Guihai Chen, Jie Wu