As distributed surveillance networks are deployed over larger areas and in increasingly busy environments, limiting the computation, bandwidth, and human attention burdens imposed...
We specify and implement a GUI application that simulates marine biological systems by making extensive use of objectoriented design patterns. The key design patterns are model-vi...
Powerful mobile devices with minimal I/O capabilities increase the likelihood that we will want to annex these devices to I/O resources we encounter in the local environment. This...
Shwetak N. Patel, Jeffrey S. Pierce, Gregory D. Ab...
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
This paper explores the possibilities of using portable devices in multiprojection environments, such as CAVEs, Panoramas and Power Walls. We propose and implement a tool to gener...