We present BSGP, a new programming language for general purpose computation on the GPU. A BSGP program looks much the same as a sequential C program. Programmers only need to supp...
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
We propose a simple but effective upsampling method for automatically enhancing the image/video resolution, while preserving the essential structural information. The main advanta...
Abstract. We develop a method for automatic colorization of images (or two-dimensional fields) in order to visualize pixel values and their local differences. In many applications...
Arvind Visvanathan, Stephen E. Reichenbach, Qingpi...