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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 11 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
SPAA
1997
ACM
15 years 11 months ago
Accessing Nearby Copies of Replicated Objects in a Distributed Environment
Consider a set of shared objects in a distributed network, where several copies of each object may exist at any given time. To ensure both fast access to the objects as well as e ...
C. Greg Plaxton, Rajmohan Rajaraman, Andréa...
WICON
2008
15 years 8 months ago
SAMPL: a simple aggregation and message passing layer for sensor networks
In recent years, wireless sensor networking has shown great promise in applications ranging from industrial control, environmental monitoring and inventory tracking. Given the res...
Anthony Rowe, Karthik Lakshmanan, Ragunathan Rajku...
IJCAI
1989
15 years 8 months ago
Input Data Management in Real-Time AI Systems
A real-time AI system in the real world needs to monitor an immense volume of data. To do this, the system must filter out much of the incoming data. However, it must remain re­ ...
Richard Washington, Barbara Hayes-Roth
BMCBI
2010
191views more  BMCBI 2010»
15 years 6 months ago
BiGG: a Biochemical Genetic and Genomic knowledgebase of large scale metabolic reconstructions
Background: Genome-scale metabolic reconstructions under the Constraint Based Reconstruction and Analysis (COBRA) framework are valuable tools for analyzing the metabolic capabili...
Jan Schellenberger, Junyoung O. Park, Tom M. Conra...