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IJCNN
2006
IEEE
16 years 23 days ago
Reservoir-based techniques for speech recognition
— A solution for the slow convergence of most learning rules for Recurrent Neural Networks (RNN) has been proposed under the terms Liquid State Machines (LSM) and Echo State Netw...
David Verstraeten, Benjamin Schrauwen, Dirk Stroob...
ACOM
2006
Springer
16 years 22 days ago
Adaptiveness in Agent Communication: Application and Adaptation of Conversation Patterns
Communication in multi-agent systems (MASs) is usually governed by agent communication languages (ACLs) and communication protocols carrying a clear cut semantics. With an increasi...
Felix A. Fischer, Michael Rovatsos, Gerhard Wei&sz...
SIGECOM
2006
ACM
184views ECommerce» more  SIGECOM 2006»
16 years 21 days ago
Computing pure nash equilibria in graphical games via markov random fields
We present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, wh...
Constantinos Daskalakis, Christos H. Papadimitriou
ACSAC
2005
IEEE
16 years 11 days ago
Generating Policies for Defense in Depth
Coordinating multiple overlapping defense mechat differing levels of abstraction, is fraught with the potential for misconfiguration, so there is strong motivation to generate p...
Paul Rubel, Michael Ihde, Steven Harp, Charles Pay...
CIG
2005
IEEE
16 years 11 days ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
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