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AIIDE
2009
15 years 8 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
ESA
2010
Springer
227views Algorithms» more  ESA 2010»
15 years 8 months ago
Approximating Parameterized Convex Optimization Problems
We consider parameterized convex optimization problems over the unit simplex, that depend on one parameter. We provide a simple and efficient scheme for maintaining an -approximat...
Joachim Giesen, Martin Jaggi, Sören Laue
ICANN
2010
Springer
15 years 8 months ago
Recurrence Enhances the Spatial Encoding of Static Inputs in Reservoir Networks
We shed light on the key ingredients of reservoir computing and analyze the contribution of the network dynamics to the spatial encoding of inputs. Therefore, we introduce attracto...
Christian Emmerich, René Felix Reinhart, Jo...
BMCBI
2010
150views more  BMCBI 2010»
15 years 7 months ago
Automatic structure classification of small proteins using random forest
Background: Random forest, an ensemble based supervised machine learning algorithm, is used to predict the SCOP structural classification for a target structure, based on the simi...
Pooja Jain, Jonathan D. Hirst
BMCBI
2007
152views more  BMCBI 2007»
15 years 7 months ago
A multiresolution approach to automated classification of protein subcellular location images
Background: Fluorescence microscopy is widely used to determine the subcellular location of proteins. Efforts to determine location on a proteome-wide basis create a need for auto...
Amina Chebira, Yann Barbotin, Charles Jackson, Tho...
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