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ICPR
2006
IEEE
16 years 7 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
IJCAI
2007
15 years 7 months ago
Parametric Kernels for Sequence Data Analysis
A key challenge in applying kernel-based methods for discriminative learning is to identify a suitable kernel given a problem domain. Many methods instead transform the input data...
Young-In Shin, Donald S. Fussell
PR
2007
165views more  PR 2007»
15 years 5 months ago
A trainable feature extractor for handwritten digit recognition
This article focusses on the problems of feature extraction and the recognition of handwritten digits. A trainable feature extractor based on the LeNet5 convolutional neural netwo...
Fabien Lauer, Ching Y. Suen, Gérard Bloch
ICDAR
2005
IEEE
15 years 11 months ago
On-line Writer Adaptation for Handwriting Recognition using Fuzzy Inference Systems
We present an automatic on-line adaptation mechanism to the writer’s handwriting style for the recognition of isolated handwritten characters. The classifier is based on a Fuzz...
Harold Mouchère, Éric Anquetil, Nico...
IWVF
2001
Springer
15 years 10 months ago
Grouping Character Shapes by Means of Genetic Programming
In the framework of an evolutionary approach to machine learning, this paper presents the preliminary version of a learning system that uses Genetic Programming as a tool for autom...
Claudio De Stefano, Antonio Della Cioppa, Angelo M...