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ICALT
2009
IEEE
15 years 10 months ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Natalia Padilla Zea, José Luis Gonzá...
ICML
2008
IEEE
16 years 7 months ago
A unified architecture for natural language processing: deep neural networks with multitask learning
We describe a single convolutional neural network architecture that, given a sentence, outputs a host of language processing predictions: part-of-speech tags, chunks, named entity...
Ronan Collobert, Jason Weston
ICML
2006
IEEE
16 years 7 months ago
Agnostic active learning
We state and analyze the first active learning algorithm which works in the presence of arbitrary forms of noise. The algorithm, A2 (for Agnostic Active), relies only upon the ass...
Maria-Florina Balcan, Alina Beygelzimer, John Lang...
ICML
2006
IEEE
16 years 7 months ago
An empirical comparison of supervised learning algorithms
A number of supervised learning methods have been introduced in the last decade. Unfortunately, the last comprehensive empirical evaluation of supervised learning was the Statlog ...
Rich Caruana, Alexandru Niculescu-Mizil
ICML
1998
IEEE
16 years 7 months ago
Employing EM and Pool-Based Active Learning for Text Classification
This paper shows how a text classifier's need for labeled training documents can be reduced by taking advantage of a large pool of unlabeled documents. We modify the Query-by...
Andrew McCallum, Kamal Nigam