Reinforcement learning (RL) algorithms attempt to assign the credit for rewards to the actions that contributed to the reward. Thus far, credit assignment has been done in one of t...
This paper introduces a framework to track 3D human movement using Gaussian process dynamic model (GPDM) and particle filter. The framework combines the particle filter and discri...
In this paper, a novel real-time online network model is presented. It is derived from the hierarchical radial basis function (HRBF) model and it grows by automatically adding unit...
Stefano Ferrari, Francesco Bellocchio, Vincenzo Pi...
We address the problem of denoising for image patches. The approach taken is based on Bayesian modeling of sparse representations, which takes into account dependencies between th...
In this paper, we present an intuitive interface for interactively posing 3D facial expressions. The user can create and edit facial expressions by drawing freeform strokes, or by...