In this paper, we address the problem of lifelong map learning in static environments with mobile robots using the graph-based formulation of the simultaneous localization and mapp...
Henrik Kretzschmar, Giorgio Grisetti, Cyrill Stach...
Genetic Programming (GP) is a method of automatically inducing programs by representing them as parse trees. In theory, programs in any computer languages can be translated to par...
The changing nature of e-Learning, the Web, and its users that can be observed in the last years results in a need for new approaches and technologies to fully exploit the existing...
The scientific research in the area of computational mechanisms for trust and reputation in virtual societies is a recent discipline oriented to increase the reliability and perfor...
This paper presents a reinforcement learning algorithm used to allocate tasks to agents in an uncertain real-time environment. In such environment, tasks have to be analyzed and a...