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CG
2007
Springer
15 years 5 months ago
Deferred blending: Image composition for single-pass point rendering
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Yanci Zhang, Renato Pajarola
DATE
1998
IEEE
114views Hardware» more  DATE 1998»
15 years 10 months ago
Design Of Future Systems
Near-future linac projects put yet unreached requirements on the LLRF control hardware in both performance and manageability. Meeting their field stability targets requires a clea...
Ian Page
ICCVW
1999
Springer
15 years 10 months ago
Generalized Voxel Coloring
Image-based reconstruction from randomly scattered views is a challenging problem. We present a new algorithm that extends Seitz and Dyer’s Voxel Coloring algorithm. Unlike their...
W. Bruce Culbertson, Thomas Malzbender, Gregory G....
ISHPC
1999
Springer
15 years 10 months ago
Integrity and Performance in Network Attached Storage
Computer security is of growing importance in the increasingly networked computing environment.This work examines the issue of high-performance network security, specifically int...
Howard Gobioff, David Nagle, Garth A. Gibson
SIGGRAPH
1998
ACM
15 years 10 months ago
Multiple Viewpoint Rendering
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
Michael Halle