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ICNP
2002
IEEE
15 years 11 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
ICPPW
2002
IEEE
15 years 11 months ago
A Statistical Approach for the Analysis of the Relation Between Low-Level Performance Information, the Code, and the Environment
This paper presents a methodology for aiding a scientific programmer to evaluate the performance of parallel programs on advanced architectures. It applies well-defined design o...
Nayda G. Santiago, Diane T. Rover, Domingo Rodr&ia...
CLUSTER
2009
IEEE
15 years 11 months ago
Finding a tradeoff between host interrupt load and MPI latency over Ethernet
—Achieving high-performance message passing on top of generic ETHERNET hardware suffers from the NIC interruptdriven model where coalescing is usually involved. We present an in-...
Brice Goglin, Nathalie Furmento
DIM
2009
ACM
15 years 11 months ago
Using identity credential usage logs to detect anomalous service accesses
For e-commerce companies providing online services, fraudulent access resulting from theft of identity credentials is a serious concern. Such online service providers deploy a var...
Daisuke Mashima, Mustaque Ahamad
GECCO
2009
Springer
162views Optimization» more  GECCO 2009»
15 years 11 months ago
On the appropriateness of evolutionary rule learning algorithms for malware detection
In this paper, we evaluate the performance of ten well-known evolutionary and non-evolutionary rule learning algorithms. The comparative study is performed on a real-world classi...
M. Zubair Shafiq, S. Momina Tabish, Muddassar Faro...