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ATAL
2008
Springer
15 years 8 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
ATAL
2008
Springer
15 years 8 months ago
An interactive platform for auction-based allocation of loads in transportation logistics
This paper describes an agent-based platform for the allocation of loads in distributed transportation logistics, developed as a collaboration between CWI, Dutch National Center f...
Valentin Robu, Han Noot, Han La Poutré, Wil...
ISCA
2010
IEEE
222views Hardware» more  ISCA 2010»
15 years 8 months ago
Cohesion: a hybrid memory model for accelerators
Two broad classes of memory models are available today: models with hardware cache coherence, used in conventional chip multiprocessors, and models that rely upon software to mana...
John H. Kelm, Daniel R. Johnson, William Tuohy, St...
ISPASS
2010
IEEE
15 years 8 months ago
Understanding transactional memory performance
Abstract—Transactional memory promises to generalize transactional programming to mainstream languages and data structures. The purported benefit of transactions is that they ar...
Donald E. Porter, Emmett Witchel
188
Voted
CF
2008
ACM
15 years 8 months ago
A distributed evolutionary method to design scheduling policies for volunteer computing
Volunteer Computing (VC) is a paradigm that takes advantage of idle cycles from computing resources donated by volunteers and connected through the Internet to compute large-scale...
Trilce Estrada, Olac Fuentes, Michela Taufer
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