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IEEECGIV
2005
IEEE
16 years 3 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
GECCO
2004
Springer
15 years 12 months ago
Evolving a Roving Eye for Go
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standa...
Kenneth O. Stanley, Risto Miikkulainen
IJIPT
2008
191views more  IJIPT 2008»
15 years 6 months ago
ARPM: Agent-based Routing Protocol for MANET
Mobile ad-hoc networks (MANETs) are infrastructure-less networks where no central network management exists, composed of mobile nodes over wireless links. Network topology in MANE...
Helen Bakhsh, Manal Abdullah
IJVR
2007
202views more  IJVR 2007»
15 years 6 months ago
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...
Xiaoying Li, Baoquan Liu, Enhua Wu
ICMCS
2009
IEEE
102views Multimedia» more  ICMCS 2009»
15 years 4 months ago
Scalable HMM based inference engine in large vocabulary continuous speech recognition
Parallel scalability allows an application to efficiently utilize an increasing number of processing elements. In this paper we explore a design space for parallel scalability for...
Jike Chong, Kisun You, Youngmin Yi, Ekaterina Goni...