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CONIELECOMP
2006
IEEE
16 years 7 days ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
ACMICEC
2008
ACM
276views ECommerce» more  ACMICEC 2008»
15 years 8 months ago
A Bayesian network for IT governance performance prediction
The goal of IT governance is not only to achieve internal efficiency in an IT organization, but also to support IT's role as a business enabler. The latter is here denoted IT...
Mårten Simonsson, Robert Lagerström, Po...
LREC
2010
168views Education» more  LREC 2010»
15 years 7 months ago
A General Purpose FrameNet-based Shallow Semantic Parser
In this paper we present a new FrameNet-based Shallow Semantic Parser. While Shallow Semantic Parsing has been a popular Natural Language Processing task since the 2004 and 2005 C...
Bonaventura Coppola, Alessandro Moschitti
ICVS
2001
Springer
15 years 10 months ago
A Modular Software Architecture for Real-Time Video Processing
An increasing number of computer vision applications require on-line processing of data streams, preferably in real-time. This trend is fueled by the mainstream availability of low...
Alexandre R. J. François, Gérard G. ...
BMCBI
2008
115views more  BMCBI 2008»
15 years 6 months ago
BioGraphE: high-performance bionetwork analysis using the Biological Graph Environment
Background: Graphs and networks are common analysis representations for biological systems. Many traditional graph algorithms such as k-clique, k-coloring, and subgraph matching h...
George Chin Jr., Daniel G. Chavarría-Mirand...