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JPDC
2008
134views more  JPDC 2008»
15 years 6 months ago
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs...
Pedro Morillo, Aron Bierbaum, Patrick Hartling, Ma...
RTAS
2006
IEEE
16 years 13 days ago
Granularity Aware (m, k) Queue Management for Real-time Media Servers
Real-time media servers are becoming increasingly important as the Internet supports more and more multimedia applications. In order to meet these ever increasing demands, real-ti...
Yingxin Jiang, Aaron Striegel
IMS
2000
123views Hardware» more  IMS 2000»
15 years 10 months ago
Exploiting On-Chip Memory Bandwidth in the VIRAM Compiler
Many architectural ideas that appear to be useful from a hardware standpoint fail to achieve wide acceptance due to lack of compiler support. In this paper we explore the design of...
David Judd, Katherine A. Yelick, Christoforos E. K...
AFRIGRAPH
2001
ACM
15 years 10 months ago
Experiences in porting a virtual reality system to Java
Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merit...
Shaun Bangay
AINA
2009
IEEE
16 years 1 months ago
Evaluation and Optimization of the Registrar Redundancy Handling in Reliable Server Pooling Systems
Abstract—The Reliable Server Pooling (RSerPool) architecture is the IETF’s new standard for a lightweight server redundancy and session failover framework to support availabili...
Xing Zhou, Thomas Dreibholz, Fu Fa, Wencai Du, Erw...