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AIIDE
2008
15 years 8 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
AIPS
2008
15 years 8 months ago
Efficient ADD Operations for Point-Based Algorithms
During the past few years, point-based POMDP solvers have gradually scaled up to handle medium sized domains through better selection of the set of points and efficient backup met...
Guy Shani, Pascal Poupart, Ronen I. Brafman, Solom...
USENIX
2007
15 years 8 months ago
Wresting Control from BGP: Scalable Fine-Grained Route Control
Today’s Internet users and applications are placing increased demands on Internet service providers (ISPs) to deliver fine-grained, flexible route control. To assist network o...
Patrick Verkaik, Dan Pei, Tom Scholl, Aman Shaikh,...
WSC
2007
15 years 8 months ago
Communication and process simulation of set-based design for concrete reinforcement
Two discrete-event simulations are developed to assess the feasibility of improving the delivery process of reinforced concrete structures. The simulations represent the resource ...
John-Michael Wong, Kristen Parrish, Iris D. Tommel...
WSC
2007
15 years 8 months ago
Stochastic rollout and justification to solve the resource-constrained project scheduling problem
The key question addressed by the resource-constrained project scheduling problem (RCPSP) is to determine the start times for each activity such that precedence and resource const...
Ningxiong Xu, Linda K. Nozick, Orr Bernstein, Dean...