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ICCBR
2005
Springer
16 years 3 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
QOSIP
2005
Springer
16 years 2 days ago
802.11 MAC Protocol with Selective Error Detection for Speech Transmission
The IEEE 802.11 standard currently does not offer support to exploit the unequal perceptual importance of multimedia bitstreams. All packets affected by channel errors, in fact, ...
Antonio Servetti, Juan Carlos De Martin
ASPDAC
2004
ACM
112views Hardware» more  ASPDAC 2004»
16 years 1 days ago
Longest path selection for delay test under process variation
- Under manufacturing process variation, a path through a fault site is called longest for delay test if there exists a process condition under which the path has the maximum delay...
Xiang Lu, Zhuo Li, Wangqi Qiu, D. M. H. Walker, We...
ICRA
2003
IEEE
108views Robotics» more  ICRA 2003»
15 years 12 months ago
PCG: a foothold selection algorithm for spider robot locomotion in 2D tunnels
This paper presents an algorithm, called PCG, for planning the foothold positions of spider-like robots in planar tunnels bounded by piecewise linear walls. The paper focuses on 3-...
Amir Shapiro, Elon Rimon
ISLPED
2003
ACM
91views Hardware» more  ISLPED 2003»
15 years 12 months ago
Reducing reorder buffer complexity through selective operand caching
Modern superscalar processors implement precise interrupts by using the Reorder Buffer (ROB). In some microarchitectures , such as the Intel P6, the ROB also serves as a repositor...
Gurhan Kucuk, Dmitry Ponomarev, Oguz Ergin, Kanad ...