A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Abstract. In this paper the methodology followed to build a questionanswering system for the Portuguese language is described. The system modules are built using computational ling...
Abstract. We present a theory of proof denotations in classical propologic. The abstract definition is in terms of a semiring of weights, and two concrete instances are explored. ...
In this work, we present an application of the Fuzzy Logic in the field of prediction in Software Engineering. We specifically use the Fuzzy Prototypical Knowledge Discovery for ch...
This article investigates the role of common-knowledge in the principal-agent model under asymmetric information. We treat the problem: How the common-knowledge condition will be a...