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ICDE
2009
IEEE
198views Database» more  ICDE 2009»
16 years 8 months ago
V*-kNN: An Efficient Algorithm for Moving k Nearest Neighbor Queries
This demonstration program presents the V*-kNN algorithm, an efficient algorithm to process moving k nearest neighbor queries (MkNN). The V*-kNN algorithm is based on a safe-region...
Sarana Nutanong, Rui Zhang, Egemen Tanin, Lars Kul...
ICDE
2007
IEEE
140views Database» more  ICDE 2007»
16 years 8 months ago
Selecting Stars: The k Most Representative Skyline Operator
Skyline computation has many applications including multi-criteria decision making. In this paper, we study the problem of selecting k skyline points so that the number of points,...
Xuemin Lin, Yidong Yuan, Qing Zhang, Ying Zhang
ICDE
2007
IEEE
121views Database» more  ICDE 2007»
16 years 8 months ago
Bringing Precision to Desktop Search: A Predicate-based Desktop Search Architecture
Google and other products have revolutionized the way we search for information on the Internet, Intranet, and on our desktop. However, the current generation of search products d...
Jens-Peter Dittrich, Cristian Duda, Bjorn Jarisch,...
ICDE
2003
IEEE
120views Database» more  ICDE 2003»
16 years 8 months ago
Broadcasting Dependent Data for Ordered Queries without Replication in a Multi-Channel Mobile Environment
In several mobile applications, the data items broadcast are dependent upon one another. However, most prior studies on broadcasting dependent data mainly consider single broadcas...
Jiun-Long Huang, Ming-Syan Chen, Wen-Chih Peng
SIGMOD
2008
ACM
141views Database» more  SIGMOD 2008»
16 years 6 months ago
SGL: a scalable language for data-driven games
We propose to demonstrate SGL, a language and system for writing computer games using data management techniques. We will demonstrate a complete game built using the system, and s...
Robert Albright, Alan J. Demers, Johannes Gehrke, ...