Sciweavers

739 search results - page 32 / 148
» Locally Parallel Texture Modeling
Sort
View
PPSN
2010
Springer
15 years 4 months ago
First-Improvement vs. Best-Improvement Local Optima Networks of NK Landscapes
Abstract. This paper extends a recently proposed model for combinatorial landscapes: Local Optima Networks (LON), to incorporate a first-improvement (greedyascent) hill-climbing a...
Gabriela Ochoa, Sébastien Vérel, Mar...
CW
2005
IEEE
15 years 11 months ago
Function-based Time-dependent Shape Modeling on the Web
In this paper we propose FVRML—a function-based extension of Virtual Reality Modeling Language which allows for time-dependent shape modeling on the web. Shape’s geometry, 3D ...
Qi Liu, Alexei Sourin
IPPS
1999
IEEE
15 years 10 months ago
Coarse Grained Parallel Maximum Matching In Convex Bipartite Graphs
We present a coarse grained parallel algorithm for computing a maximum matching in a convex bipartite graph G = A;B;E. For p processors with N=p memory per processor, N = jAj+jBj,...
Prosenjit Bose, Albert Chan, Frank K. H. A. Dehne,...
HICSS
1995
IEEE
101views Biometrics» more  HICSS 1995»
15 years 9 months ago
Prototyping of parallel and distributed object-oriented systems: the PDC model and its environment
To ease the implementation of distributed objectoriented systems we developed the PDC technique (Proxy/ Dispatcher/Collocutor technique), a simple and pragmatic approach to allow ...
Rainer Weinreich, Reinhold Plösch
AE
2003
Springer
15 years 9 months ago
ParaDisEO-Based Design of Parallel and Distributed Evolutionary Algorithms
ParaDisEO is a framework dedicated to the design of parallel and distributed metaheuristics including local search methods and evolutionary algorithms. This paper focuses on the la...
Sébastien Cahon, Nordine Melab, El-Ghazali ...