The size and detail of graphics environments in everyday use has gone up considerably recently. Still, most applications use locally resident geometric content for rendering. In t...
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
Abstract. We present a multi-scale approach for non-rigid image registration of tubular tree-like structures such as vessels. Therefore, we consider a Gaussian and a combined morph...
Abstract. In this paper we formulate a novel Divide-andCoordinate (DaC) algorithm, the so-called Egalitarian Utilities Divide-and-Coordinate (EU-DaC) algorithm. The Divide-andCoord...
We propose an ℓ1 criterion for dictionary learning for sparse signal representation. Instead of directly searching for the dictionary vectors, our dictionary learning approach i...