Researchers have been working on human face recognition for decades. Face recognition is hard due to different types of variations in face images, such as pose, illumination and e...
In order to overcome several limitations of structured light 3D acquisition methods, the colors, intensities, and shapes of the projected patterns are adapted to the scene. Based ...
Thomas P. Koninckx, Pieter Peers, Philip Dutr&eacu...
In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the ...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
This paper presents a practical method for finding the provably globally optimal solution to numerous problems in projective geometry including multiview triangulation, camera rese...
Wide-area distributed applications are challenging to debug, optimize, and maintain. We present Wide-Area Project 5 (WAP5), which aims to make these tasks easier by exposing the c...
Patrick Reynolds, Janet L. Wiener, Jeffrey C. Mogu...