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ICIDS
2010
Springer
15 years 3 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ECIS
2011
14 years 6 months ago
Organizational creativity climate factors: lessons learned from the french energy management industry
In this paper, we draw on evidence from a case study to explore how to enable organizational creativity within a centralised information system. We argue that, even if the project...
Anis Khedhaouria, Nassim Belbaly
AIED
2007
Springer
16 years 22 days ago
Empowering researchers to detect interaction patterns in e-collaboration
This paper describes an approach to support practitioners in the analysis of computer-supported learning processes by utilizing logfiles of learners’ actions captured by the sys...
Andreas Harrer, Rakheli Hever, Sabrina Ziebarth
SEKE
1999
Springer
15 years 10 months ago
Systematic Population, Utilization, and Maintenance of a Repository for Comprehensive Reuse
Today’s software developments are faced with steadily increasing expectations: software has to be developed faster, better, and cheaper. At the same time, application complexity ...
Klaus-Dieter Althoff, Andreas Birk, Susanne Hartko...
ECTEL
2008
Springer
15 years 8 months ago
Self-Explaining Agents in Virtual Training
Abstract. Virtual training systems are increasingly used for the training of complex, dynamic tasks. To give trainees the opportunity to train autonomously, intelligent agents are ...
Maaike Harbers