New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Abstract. An important step in achieving robustness to run-time faults is the ability to detect and repair problems when they arise in a running system. Effective fault detection a...
Paulo Casanova, Bradley R. Schmerl, David Garlan, ...
Modern embedded microprocessors use low power on-chip memories called scratch-pad memories to store frequently executed instructions and data. Unlike traditional caches, scratch-p...
Rajiv A. Ravindran, Pracheeti D. Nagarkar, Ganesh ...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...