Sciweavers

1133 search results - page 111 / 227
» Local Logics for Traces
Sort
View
CGF
2005
126views more  CGF 2005»
15 years 6 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
DIS
2009
Springer
15 years 4 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
ECSA
2011
Springer
14 years 6 months ago
Architecture-Based Run-Time Fault Diagnosis
Abstract. An important step in achieving robustness to run-time faults is the ability to detect and repair problems when they arise in a running system. Effective fault detection a...
Paulo Casanova, Bradley R. Schmerl, David Garlan, ...
CGO
2005
IEEE
16 years 23 hour ago
Compiler Managed Dynamic Instruction Placement in a Low-Power Code Cache
Modern embedded microprocessors use low power on-chip memories called scratch-pad memories to store frequently executed instructions and data. Unlike traditional caches, scratch-p...
Rajiv A. Ravindran, Pracheeti D. Nagarkar, Ganesh ...
CCR
2002
72views more  CCR 2002»
15 years 6 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...