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ICCBR
2007
Springer
16 years 24 days ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
SEMWEB
2007
Springer
16 years 23 days ago
Probabilistic Geospatial Ontologies
Partial knowledge about geospatial categories is critical for knowledge modelling in the geospatial domain but is beyond the scope of conventional ontologies. Degree of overlaps be...
Sumit Sen
SGAI
2007
Springer
16 years 23 days ago
Dynamic Rule Mining for Argumentation Based Systems
Argumentation has proved to be a very influential reasoning mechanism particularly in the context of multi agent systems. In this paper we introduce PADUA (Protocol for Argumenta...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
HICSS
2006
IEEE
176views Biometrics» more  HICSS 2006»
16 years 21 days ago
Learning by Browsing: A Web-Based Multimedia Browsing System for Learning
Multimedia, especially video, is widely used in educational applications. More and more universities and corporations now provide videotaped lectures online for knowledge sharing ...
Ming Lin, Jinwei Cao, Christopher B. R. Diller, Ja...
AIIA
2005
Springer
16 years 6 days ago
Experiences with CiceRobot, a Museum Guide Cognitive Robot
Abstract. The paper describes CiceRobot, a robot based on a cognitive architecture for robot vision and action. The aim of the architecture is to integrate visual perception and ac...
Irene Macaluso, Edoardo Ardizzone, Antonio Chella,...