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AIIA
2007
Springer
16 years 26 days ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
CVPR
2008
IEEE
16 years 8 months ago
Correspondences between parts of shapes with particle filters
Given two shapes, the correspondence between distinct visual features is the basis for most alignment processes and shape similarity measures. This paper presents an approach intr...
Rolf Lakämper, Marc Sobel
ICIP
2005
IEEE
16 years 8 months ago
A genetic algorithm-based approach to knowledge-assisted video analysis
Efficient video content management and exploitation requires extraction of the underlying semantics, a non-trivial task associating low-level features of the image domain and high...
Frédéric Precioso, Ioannis Kompatsia...
ICPR
2002
IEEE
16 years 7 months ago
Building the Topological Tree by Recursive FCM Color Clustering
In this paper we define a Topological Tree (TT) as a knowledge representation method that aims to describe important visual and spatial features of image regions, namely the color...
Rita Cucchiara, Costantino Grana, Andrea Prati, St...
ICML
2009
IEEE
16 years 7 months ago
Piecewise-stationary bandit problems with side observations
We consider a sequential decision problem where the rewards are generated by a piecewise-stationary distribution. However, the different reward distributions are unknown and may c...
Jia Yuan Yu, Shie Mannor