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» Linear representation of discrete surfaces in 3D
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CGF
2002
95views more  CGF 2002»
15 years 5 months ago
Intrinsic Parameterizations of Surface Meshes
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...
Mathieu Desbrun, Mark Meyer, Pierre Alliez
ISBI
2006
IEEE
16 years 6 months ago
Group mean differences of voxel and surface objects via nonlinear averaging
Building of atlases representing average and variability of a population of images or of segmented objects is a key topic in application areas like brain mapping, deformable objec...
Shun Xu, Martin Andreas Styner, Brad Davis, Sarang...
I3D
2010
ACM
16 years 3 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
ICMCS
2009
IEEE
133views Multimedia» more  ICMCS 2009»
15 years 3 months ago
View indepedent human movement recognition from multi-view video exploiting a circular invariant posture representation
In this paper a novel method for view independent human movement representation and recognition, exploiting the rich information contained in multi-view videos, is proposed. The bi...
Nikolaos Gkalelis, Nikos Nikolaidis, Ioannis Pitas
MICCAI
2008
Springer
16 years 7 months ago
Conformal Slit Mapping and Its Applications to Brain Surface Parameterization
We propose a method that computes a conformal mapping from a multiply connected mesh to the so-called slit domain, which consists of a canonical rectangle or disk in which 3D curve...
Yalin Wang, Xianfeng Gu, Tony F. Chan, Paul M. ...