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CSL
2005
Springer
15 years 11 months ago
Towards a Typed Geometry of Interaction
Abstract. Girard’s Geometry of Interaction (GoI) develops a mathematical framework for modelling the dynamics of cut-elimination. We introduce a typed version of GoI, called Mult...
Esfandiar Haghverdi, Philip J. Scott
ICAT
2003
IEEE
15 years 11 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
ISPAN
2002
IEEE
15 years 11 months ago
Automatic Processor Lower Bound Formulas for Array Computations
In the directed acyclic graph (dag) model of algorithms, consider the following problem for precedence-constrained multiprocessor schedules for array computations: Given a sequenc...
Peter R. Cappello, Ömer Egecioglu
GRAPHICSINTERFACE
2008
15 years 7 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
CAD
2008
Springer
15 years 6 months ago
Improved Binary Space Partition merging
This paper presents a new method for evaluating boolean set operations between Binary Space Partition (BSP) trees. Our algorithm has many desirable features including both numeric...
Mikola Lysenko, Roshan D'Souza, Ching-Kuan Shene