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AAMAS
2012
Springer
14 years 2 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
CORR
2012
Springer
214views Education» more  CORR 2012»
14 years 2 months ago
Sum-Product Networks: A New Deep Architecture
The key limiting factor in graphical model inference and learning is the complexity of the partition function. We thus ask the question: what are the most general conditions under...
Hoifung Poon, Pedro Domingos
CSCW
2012
ACM
14 years 2 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
CVPR
2012
IEEE
13 years 8 months ago
Boosting algorithms for simultaneous feature extraction and selection
The problem of simultaneous feature extraction and selection, for classifier design, is considered. A new framework is proposed, based on boosting algorithms that can either 1) s...
Mohammad J. Saberian, Nuno Vasconcelos
ANCS
2009
ACM
15 years 4 months ago
LaFA: lookahead finite automata for scalable regular expression detection
Although Regular Expressions (RegExes) have been widely used in network security applications, their inherent complexity often limits the total number of RegExes that can be detec...
Masanori Bando, N. Sertac Artan, H. Jonathan Chao