This paper presents a novel PRT-based method that uses precomputed visibility cuts for interactive relighting with all-frequency environment maps and arbitrary dynamic BRDFs. Our ...
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent...
We introduce an iterative algorithm for shape reconstruction from multiple images of a moving (Lambertian) object illuminated by distant (and possibly time varying) lighting. Star...
Jongwoo Lim, Jeffrey Ho, Ming-Hsuan Yang, David J....
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
This paper presents an adaptive discriminative generative model that generalizes the conventional Fisher Linear Discriminant algorithm and renders a proper probabilistic interpret...
Ruei-Sung Lin, David A. Ross, Jongwoo Lim, Ming-Hs...