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CGF
2008
124views more  CGF 2008»
15 years 6 months ago
Fast Soft Self-Shadowing on Dynamic Height Fields
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
John Snyder, Derek Nowrouzezahrai
TOG
2008
139views more  TOG 2008»
15 years 5 months ago
Shield fields: modeling and capturing 3D occluders
We describe a unified representation of occluders in light transport and photography using shield fields: the 4D attenuation function which acts on any light field incident on an ...
Douglas Lanman, Ramesh Raskar, Amit K. Agrawal, Ga...
CVPR
2012
IEEE
13 years 8 months ago
Photometric stereo for outdoor webcams
We present a photometric stereo technique that operates on time-lapse sequences captured by static outdoor webcams over the course of several months. Outdoor webcams produce a lar...
Jens Ackermann, Fabian Langguth, Simon Fuhrmann, M...
ACCV
2007
Springer
15 years 7 months ago
Embedding a Region Merging Prior in Level Set Vector-Valued Image Segmentation
In the scope of level set image segmentation, the number of regions is fixed beforehand. This number occurs as a constant in the objective functional and its optimization. In this...
Ismail Ben Ayed, Amar Mitiche
TLCA
2005
Springer
15 years 11 months ago
Can Proofs Be Animated By Games?
Proof animation is a way of executing proofs to nd errors in the formalization of proofs. It is intended to be \testing in proof engineering". Although the realizability inter...
Susumu Hayashi