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DSRT
2004
IEEE
15 years 10 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
CONEXT
2008
ACM
15 years 8 months ago
DaVinci: dynamically adaptive virtual networks for a customized internet
Running multiple virtual networks, customized for different performance objectives, is a promising way to support diverse applications over a shared substrate. Despite being simpl...
Jiayue He, Rui Zhang-Shen, Ying Li, Cheng-Yen Lee,...
DAGSTUHL
2006
15 years 7 months ago
SANA - Security Analysis in Internet Traffic through Artificial Immune Systems
The Attacks done by Viruses, Worms, Hackers, etc. are a Network Security-Problem in many Organisations. Current Intrusion Detection Systems have significant Disadvantages, e.g. the...
Michael Hilker, Christoph Schommer
IJCAI
1997
15 years 7 months ago
Middle-Agents for the Internet
Like middle-men in physical commerce, middleagents support the flow of information in electronic commerce, assisting in locating and connecting the ultimate information provider ...
Keith Decker, Katia P. Sycara, Mike Williamson
WEBNET
2000
15 years 7 months ago
Dinopolis - A Leading Edge Application Framework for the Internet and Intranets
Dinopolis is at the moment the most universal and extendable application framework available. It is fully written in Java and fully compliant to today's application standards...
Christof Dallermassl, Heimo Haub, Hermann A. Maure...