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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
169
Voted
CICLING
2001
Springer
15 years 11 months ago
Spatio-temporal Indexing in Database Semantics
In logic, the spatio-temporal location of a proposition is characterized precisely within a Cartesian system of space and time coordinates. This is suitable for characterizing the ...
Roland Hausser
SIGSOFT
2007
ACM
16 years 7 months ago
Program comprehension as fact finding
Little is known about how developers think about design during code modification tasks or how experienced developers' design knowledge helps them work more effectively. We pe...
Thomas D. LaToza, David Garlan, James D. Herbsleb,...
PLDI
2005
ACM
16 years 9 days ago
Programming by sketching for bit-streaming programs
This paper introduces the concept of programming with sketches, an approach for the rapid development of high-performance applications. This approach allows a programmer to write ...
Armando Solar-Lezama, Rodric M. Rabbah, Rastislav ...
NIPS
2007
15 years 8 months ago
Mining Internet-Scale Software Repositories
Large repositories of source code create new challenges and opportunities for statistical machine learning. Here we first develop Sourcerer, an infrastructure for the automated c...
Erik Linstead, Paul Rigor, Sushil Krishna Bajracha...