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TVCG
2008
126views more  TVCG 2008»
15 years 6 months ago
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design
A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging techn...
Joseph L. Gabbard, J. Edward Swan II
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
EUROPAR
2000
Springer
15 years 10 months ago
Design and Evaluation of a Compiler-Directed Collective I/O Technique
Abstract. Current approaches to parallel I/O demand extensive user effort to obtain acceptable performance. This is in part due to difficulties in understanding the characteristics...
Gokhan Memik, Mahmut T. Kandemir, Alok N. Choudhar...
166
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IJMMS
2008
72views more  IJMMS 2008»
15 years 6 months ago
Zoom interaction design for pen-operated portable devices
Maps are currently the most common application domain for ZUIs. Standard techniques for controlling such interfaces on pen-operated devices usually rely on sequential interaction,...
Thorsten Büring, Jens Gerken, Harald Reiterer
CHI
2009
ACM
16 years 7 months ago
Supporting the design of network-spanning applications
In this case study, we describe our use of ECT, a tool intended to simplify the design and development of network-spanning applications. We have used ECT throughout the course of ...
Stefan Rennick Egglestone, Andy Boucher, Tom Rodde...