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HPDC
2005
IEEE
16 years 12 days ago
Design and implementation tradeoffs for wide-area resource discovery
This paper describes the design and implementation of SWORD, a scalable resource discovery service for widearea distributed systems. In contrast to previous systems, SWORD allows ...
David L. Oppenheimer, Jeannie R. Albrecht, David A...
CSB
2003
IEEE
16 years 2 days ago
Group Testing With DNA Chips: Generating Designs and Decoding Experiments
DNA microarrays are a valuable tool for massively parallel DNA-DNA hybridization experiments. Currently, most applications rely on the existence of sequence-specific oligonucleot...
Alexander Schliep, David C. Torney, Sven Rahmann
CONEXT
2006
ACM
15 years 8 months ago
Optimal design of high density 802.11 WLANs
Abstract: The provisioning of high throughput performance infrastructure wireless networks necessitates the deployment of a high density of Access Points. While the latter improves...
Vivek P. Mhatre, Konstantina Papagiannaki
IJMMS
2008
62views more  IJMMS 2008»
15 years 6 months ago
Iterative design of MOVE: A situationally appropriate vehicle navigation system
Drivers need assistance when navigating an unfamiliar route. In-vehicle navigation systems have improved in recent years due to the technology advances, but are sometimes problema...
Joonhwan Lee, Jodi Forlizzi, Scott E. Hudson
CHI
2004
ACM
16 years 7 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland