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EVOW
2008
Springer
15 years 8 months ago
Automatic Invention of Fitness Functions with Application to Scene Generation
We investigate the automatic construction of visual scenes via a hybrid evolutionary/hill-climbing approach using a correlationbased fitness function. This forms part of The Painti...
Simon Colton
AAAI
2006
15 years 8 months ago
Fast Hierarchical Goal Schema Recognition
We present our work on using statistical, corpus-based machine learning techniques to simultaneously recognize an agent's current goal schemas at various levels of a hierarch...
Nate Blaylock, James F. Allen
AAAI
2006
15 years 8 months ago
Winning the DARPA Grand Challenge with an AI Robot
This paper describes the software architecture of Stanley, an autonomous land vehicle developed for high-speed desert driving without human intervention. The vehicle recently won ...
Michael Montemerlo, Sebastian Thrun, Hendrik Dahlk...
AIIDE
2009
15 years 8 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
ICRA
2010
IEEE
149views Robotics» more  ICRA 2010»
15 years 5 months ago
A simple learning strategy for high-speed quadrocopter multi-flips
— We describe a simple and intuitive policy gradient method for improving parametrized quadrocopter multi-flips by combining iterative experiments with information from a first...
Sergei Lupashin, Angela Schöllig, Michael She...