We investigate the automatic construction of visual scenes via a hybrid evolutionary/hill-climbing approach using a correlationbased fitness function. This forms part of The Painti...
We present our work on using statistical, corpus-based machine learning techniques to simultaneously recognize an agent's current goal schemas at various levels of a hierarch...
This paper describes the software architecture of Stanley, an autonomous land vehicle developed for high-speed desert driving without human intervention. The vehicle recently won ...
Michael Montemerlo, Sebastian Thrun, Hendrik Dahlk...
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
— We describe a simple and intuitive policy gradient method for improving parametrized quadrocopter multi-flips by combining iterative experiments with information from a first...