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DIGRA
2005
Springer
16 years 11 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ML
2000
ACM
15 years 6 months ago
Enlarging the Margins in Perceptron Decision Trees
Capacity control in perceptron decision trees is typically performed by controlling their size. We prove that other quantities can be as relevant to reduce their flexibility and co...
Kristin P. Bennett, Nello Cristianini, John Shawe-...
ICNC
2005
Springer
16 years 10 days ago
Credit Rating Analysis with AFS Fuzzy Logic
In this paper, we propose a new machine learning approach based on AFS (Axiomatic Fuzzy Sets) fuzzy logic, in attempt to provide a better model with interpretability. First, we wil...
Xiaodong Liu, Wanquan Liu
EMNLP
2007
15 years 8 months ago
Bootstrapping Information Extraction from Field Books
We present two machine learning approaches to information extraction from semi-structured documents that can be used if no annotated training data are available, but there does ex...
Sander Canisius, Caroline Sporleder
KDD
2006
ACM
165views Data Mining» more  KDD 2006»
16 years 7 months ago
Training linear SVMs in linear time
Linear Support Vector Machines (SVMs) have become one of the most prominent machine learning techniques for highdimensional sparse data commonly encountered in applications like t...
Thorsten Joachims