This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
The main purpose behind the design of this experience is the idea of obtaining useful information to know how the online courses in our University have been developed, and trying t...
Abstract. Active language learning is an interesting task for which theoretical results are known and several applications exist. In order to better understand what the better stra...
David Combe, Colin de la Higuera, Jean-Christophe ...
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...
CSCL practice and dissemination are problematic due to the lack of technical and pedagogical expertise, concrete training, and support for teachers. This paper describes a technol...