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VL
2007
IEEE
107views Visual Languages» more  VL 2007»
16 years 25 days ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
ECTEL
2008
Springer
15 years 8 months ago
e-Learning in Higher Education: Searching for a Model of Curriculum Analysis
The main purpose behind the design of this experience is the idea of obtaining useful information to know how the online courses in our University have been developed, and trying t...
Linda J. Castaneda
FSMNLP
2009
Springer
15 years 4 months ago
Zulu: An Interactive Learning Competition
Abstract. Active language learning is an interesting task for which theoretical results are known and several applications exist. In order to better understand what the better stra...
David Combe, Colin de la Higuera, Jean-Christophe ...
AIED
2011
Springer
14 years 10 months ago
Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...
Dovan Rai, Joseph E. Beck
ICALT
2006
IEEE
16 years 19 days ago
A Platform for CSCL Practice and Dissemination
CSCL practice and dissemination are problematic due to the lack of technical and pedagogical expertise, concrete training, and support for teachers. This paper describes a technol...
Jacques Lonchamp