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CHI
2006
ACM
16 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ICCV
2005
IEEE
16 years 10 days ago
TemporalBoost for Event Recognition
This paper contributes a new boosting paradigm to achieve detection of events in video. Previous boosting paradigms in vision focus on single frame detection and do not scale to v...
Paul Smith, Niels da Vitoria Lobo, Mubarak Shah
ECML
2005
Springer
16 years 8 days ago
A Model Based Method for Automatic Facial Expression Recognition
Automatic facial expression recognition is a research topic with interesting applications in the field of human-computer interaction, psychology and product marketing. The classi...
Hans van Kuilenburg, Marco Wiering, Marten den Uyl
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
16 years 4 days ago
Using software testing to move students from trial-and-error to reflection-in-action
Introductory computer science students rely on a trial and error approach to fixing errors and debugging for too long. Moving to a reflection in action strategy can help students ...
Stephen H. Edwards
IUI
2003
ACM
15 years 12 months ago
Supporting plan authoring and analysis
Interactive tools to help users author plans or processes are essential in a variety of domains. KANAL helps users author sound plans by simulating them, checking for a variety of...
Jihie Kim, Jim Blythe