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CSL
2007
Springer
15 years 6 months ago
Partially observable Markov decision processes for spoken dialog systems
In a spoken dialog system, determining which action a machine should take in a given situation is a difficult problem because automatic speech recognition is unreliable and hence ...
Jason D. Williams, Steve Young
CGF
1998
121views more  CGF 1998»
15 years 6 months ago
Emotion Editing using Finite Elements
This paper describes the prototype of a facial expression editor. In contrast to existing systems the presented editor takes advantage of both medical data for the simulation and ...
Rolf M. Koch, Markus H. Gross, Albert Bosshard
CPAIOR
2011
Springer
14 years 10 months ago
Upgrading Shortest Paths in Networks
We introduce the Upgrading Shortest Paths Problem, a new combinatorial problem for improving network connectivity with a wide range of applications from multicast communication to ...
Bistra N. Dilkina, Katherine J. Lai, Carla P. Gome...
CVPR
2012
IEEE
13 years 9 months ago
Detecting activities of daily living in first-person camera views
We present a novel dataset and novel algorithms for the problem of detecting activities of daily living (ADL) in firstperson camera views. We have collected a dataset of 1 millio...
Hamed Pirsiavash, Deva Ramanan
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 12 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross