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DIGRA
2003
Springer
15 years 11 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
CHI
2010
ACM
15 years 10 months ago
What's your idea?: a case study of a grassroots innovation pipeline within a large software company
Establishing a grassroots innovation pipeline has come to the fore as strategy for nurturing innovation within large organizations. A key element of such pipelines is the use of a...
Brian P. Bailey, Eric Horvitz
ICSE
2010
IEEE-ACM
15 years 10 months ago
An eclectic approach for change impact analysis
Change impact analysis aims at identifying software artifacts being affected by a change. In the past, this problem has been addressed by approaches relying on static, dynamic, a...
Michele Ceccarelli, Luigi Cerulo, Gerardo Canfora,...
DIGITALCITIES
2001
Springer
15 years 10 months ago
Connecting Digital and Physical Cities
As a platform for community networks, public information spaces that mirror the city metaphor are being developed around the world. The aim of digital cities is to pursue a future ...
Toru Ishida, Hiroshi Ishiguro, Hideyuki Nakanishi
PCM
2001
Springer
89views Multimedia» more  PCM 2001»
15 years 10 months ago
User Modeling for Efficient Use of Multimedia Files
It is very common that a user likes to collect many multimedia files of their interests from the web or other sources for his/her daily use, such as in emails, presentations, and t...
Fan Lin, Liu Wenyin, Zheng Chen, HongJiang Zhang, ...