In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
Emotions play a very important role in human behaviour and social interaction. In this paper we present a control architecture which uses emotions in the behaviour selection proces...
This article presents a genetic learning algorithm to derive discrete patterns that can be used for classification and retrieval of 3D motion capture data. Based on boolean motion ...
We propose a new graph-based semisupervised learning (SSL) algorithm and demonstrate its application to document categorization. Each document is represented by a vertex within a ...
In order to produce robots which can interact more effectively with humans we propose that it is necessary for their cognitive processes to be grounded in the same perceptual elem...