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ICCBR
2005
Springer
15 years 11 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
COLT
2003
Springer
15 years 11 months ago
On-Line Learning with Imperfect Monitoring
We study on-line play of repeated matrix games in which the observations of past actions of the other player and the obtained reward are partial and stochastic. We define the Part...
Shie Mannor, Nahum Shimkin
AIED
2009
Springer
15 years 3 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
ICML
2008
IEEE
16 years 6 months ago
Strategy evaluation in extensive games with importance sampling
Typically agent evaluation is done through Monte Carlo estimation. However, stochastic agent decisions and stochastic outcomes can make this approach inefficient, requiring many s...
Michael H. Bowling, Michael Johanson, Neil Burch, ...
EDUTAINMENT
2009
Springer
16 years 20 days ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk