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ICALT
2008
IEEE
16 years 16 days ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
NIPS
2003
15 years 7 months ago
Learning Near-Pareto-Optimal Conventions in Polynomial Time
We study how to learn to play a Pareto-optimal strict Nash equilibrium when there exist multiple equilibria and agents may have different preferences among the equilibria. We focu...
Xiao Feng Wang, Tuomas Sandholm
COLT
2004
Springer
15 years 11 months ago
Deterministic Calibration and Nash Equilibrium
Abstract. We provide a natural learning process in which the joint frequency of empirical play converges into the set of convex combinations of Nash equilibria. In this process, al...
Sham Kakade, Dean P. Foster
ATAL
2010
Springer
15 years 7 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ACMACE
2009
ACM
15 years 10 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace