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AAAI
2011
14 years 6 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich
ALT
2008
Springer
16 years 3 months ago
On-Line Probability, Complexity and Randomness
Abstract. Classical probability theory considers probability distributions that assign probabilities to all events (at least in the finite case). However, there are natural situat...
Alexey V. Chernov, Alexander Shen, Nikolai K. Vere...
JDCTA
2010
160views more  JDCTA 2010»
15 years 26 days ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
CIG
2005
IEEE
15 years 11 months ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam
HCI
2009
15 years 3 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...