E-learning 2.0 is a term refers to the second generation of e-learning, which uses the technologies of the Social Web, such as collaborative authoring and social annotation, in or...
The paper presents a novel Motor Map neural network for re-indexing color mapped images. The overall learning process is able to smooth the local spatial redundancy of the indexes ...
Sebastiano Battiato, Francesco Rundo, Filippo Stan...
Benchmarking for educational purposes in the context of computer science can be hindered by the low number and the homogeneity of machines to be assessed, and the inaccuracy of the...
In order to introduce robots into education field appropriately, it is necessary to consider the children‘s perceptions of the robots. In this study, the researchers developed th...
Tetris is a falling block game where the player’s objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, ag...